Shades of Grey

Against foes old and new

The party completed their search of the fortress to find the lich and his vampire ally had fled, they healed themselves with their limited resources and left the fortress to meet with the Talon Clan. The clan was heartbroken at the fate of their kin but gladly shared their healing magic and shared their supplies with the heroes. Cloudwalker shared some vital information with the party, he had learned that Davos had struck an accord with an old chromatic dragon that the founders of the Talon Clan had named themselves after. He did not know the full name of the dragon only that it contained, “Hal,” As the party debated how to find the dragon, Cloudwalker shared that the location was to the north and could lead them. After recovering their strength the party set off but before they could leave the compound, Miria suddenly collapsed. The party rushed to her aid, but she had been stricken by some sickness, she urged the party to go on without her as she was in no condition to aid them. The party. The party vowed to slay the fiends and tell the tale to her upon their return.

Cloudwalker lead the party at a brisk pace and after a day of hard traveling they reached a pathway that lead to a large cave. Cloudwalker would not be be able to join them in parlay because of ill relations between the dragon and the clan. He explained that before Davos the clan had given tribute to the dragon, but with their alliance with the lich they felt no reason to send tribute to the dragon He offered the party his magnificent axe to be give to the dragon to begin their parlay. The party accepted the gift and dismounted from their horses and set off up the trail to the cavern.

King Ike ever confident took lead, with Lane next to him, and the remainder of the party behind them they entered in the cavern. There a very large red chromatic dragon was resting on a sprawling mound of treasure, the dragon roared out a challenge and the party responded diplomatically and tried to prevent Ike from insulting the dragon. After mitigating the demand the the dragon serve Ike as a mount, the parry explained that they were not here for the dragon’s treasure in fact they were there to add to it and presented Cloudwalker’s axe. The dragon examined the offering and commanded them to speak. The party explained, they were there only for the lich and offered to serve as the dragon’s agents in destroying him. This greatly amused the dragon and agreed to allowing the party the privilege of serve him by destroying the lich and his vampire ally. They were recovering in a cave off of the cavern and if they hurried they would catch them unaware. That said the dragon resumed his resting place on his treasure and watched the spectacle unfold.

The party raced to the end of the chamber and they entered it just as the lich and dragon were rising from sarcophagi. Gerran lobbed a fireball at the pair and battle was joined. The lich and vampire resorted to invisibility and trickery to keep the party divided. Ike was a favorite target of mind control spells but was able to shake most of them off. The other caster responded with fireballs of her own but thanks to a combination of Alcher and Gerran she was made visible and an easy target, but she did not go easily. Once the vampire was slain they were able to aid team melee in slaying the lich again. As Davo’s body crumbled to the ground the dragon chuckled at the defeat of his so called ally.

“Well done my servants, well done indeed! Now kill Cloudwalker!”

The party was aghast at the proposition and refused, the dragon rose to its full height and roared, “Then you are my servants no longer and thus you are my foes!”

The party wisely used the time the dragon spent conducting its monologue to drink potions and try to prepare themselves for the fight to come. They scattered as the dragon let loose a blast of it’s breath weapon nearly immolating them. Without the aid of Miria it became a race to see who would outlast who. With Alcher and Gerran providing ranged support with arcane and explosive blasts, it was up to team melee to enter into the fray. It was close fight as the party was barely standing when the party struck the final blow and slew the beast as it tried to flee.

Cloudwalker raced into the chamber to aid the party and was amazed at the party’s victory over their foes. They explained what transpired to Clouldwalker and returned his axe and offered most of the treasure to the clan to help them survive the coming winter. He was gracious beyond works and swore that he would see his clan return to the way things were before the lich.

The party then focused their energies on finding the lich’s phylactery that was somewhere in the chamber. They had to find it less the lich return to torment them again. After several searches they discovered a sealed container in the floor that radiated necromatic energy. Opening the container they found a bronze ring, the party pooled their powers and was able to destroy the phylactery sending Davos to his final death. Their task done the party set off to return to their castle in the Land of Land, but not without the severed head of the dragon to adorn the great hall of the castle of the Land of Land.

View
Housecrashing

Only a day had passed since the loss of the Embassy of the land of Land, and the anger of Lord “King” Ike had not abated, the slow pursuit of the Talon outriders had allow the party to lose them in the rougher terrain as they neared the ancestral home of the clan at the Flattop mountain. Miria had rejoined the party after her commune with her god. The narrow path they followed proved unstable as the ground beneath Oolog and his horse gave way sliding down a steep embankment, they were relatively unscathed but were separated with no easy way to reach the party. Oolog swore he would meet the party at the Flattop mountain and set off following the ravine. They hoped the best for their missing comrade but with the threat of the Talon outriders hanging over them the party could not afford to linger.

The party moved as fast as their mounts would take and later in the early morning hours of dawn they emerged at the foothills of the Flat top mountain, they could see a rough palisade some miles near the base of the mountain but there was nothing but open ground between them and the palisade. They party briefly considered their options, there was no way that they could successfully infiltrate the settlement with the entire party. Ike seemed to favor the strategy of having half  sneak over the wall while the other half of the party provided a distraction by charging the front gate. Gerran argued against splitting the party and instead having Alcher scout ahead while invisible and report back. The party agreed and Alcher mounted his flying broom and quaffed a potion. The gnome vanished from sight and set off to see what he could see.

There were several buildings behind the palisade palisade and that there was a large number of armed guards standing watch over the gate. The villagers were only staying in one area and they seemed hesitant to approach an entrance carved into the mountain. Ike was arguing for his plan while Gerran countered that dividing their resources was a foolish, as they argued their choice was made for them as the outrider of the Talon clan were returning home. The party could not face a fight if the Talon Clan reunited so they agreed to a compromise, Alcher would sneak in while the rest of the party charged the gates….and hoped for the best.

Alcher once more mounted his broom and vanished while the rest of the party mounted their horses and made their way to the gate. The guards easily saw them and Ike attempted to put their fears to ease diplomatically…it did not go well as they began to barrage the party with arrows. Ike frantically began chopping at the gate while Miria used her magics to protect herself from the barrage. The others were not so lucky as Lane, Ike and Gerran were hit. Alcher continued to float above the Talon camp and noticed something odd, the villagers were moving but they continued to avoid the carved entrance. He prepared to unleash a bombardment of his own but stayed his hand. There could be a force coming up from beneath the mountain and he best make his way over there to unleash a torrent of explosions, whatever came out of the earth would wish they had stayed underground. As Alcher was making his move the outriders reached bow range and opened fire on the party attacking the gate, only Mira emerged unscathed.

Lane reached the gate and soon she was aiding Ike in “opening” the gate. Gerran attempted to remove the guards by unleashing a new spell that would hopefully not prove fatal. Soon a large orb of water formed on the palisade and began moving towards the archers, they scrambled away from the orb but many were not successful as it engulfed them and moved towards the other archers. Panic began to set in as the gate finally gave way after a mighty swing from Ike and the remaining archers being chased and consumed by the sphere.

Alcher approached the entrance almost giggling as he prepared a potion only to scream in pain as his body was racked with some foul energy, it took all of his concentration to remain upright as his body convulsed in pure agony. He frantically scanned the area but could see no spell caster, he could see the battle near the gates, and the now panicked member of the Talon clan. The sun was brightly shining and he was sure that even if the vampire that had battled earlier was able to protect herself from the sunlight there was no way that she could have targeted him, there had to be something else. He frantically scanned the area and tried to recall any lore that could explain what had just happened. It took several moments but he recalled that wards could be laid in the very ground that would only react to a persons true moral nature, they would not harm the caster or any like minded individual but those that had a different morality would experience extreme pain and possible death. Just as he made this realization the gate gave way and his comrades entered.

Ike triumphantly entered through the now sundered gate and struck a heroic pose. Gerran followed shortly after and continued to direct the orb at the last of the frantic archers on the palisade, the orb sweledl as it enveloped more of the archers until none remained. Miria and Lane soon entered with the oracle asking about injuries while Lane planted herself defensively in the middle of the now opened gateway. I demand to speak to whomever was in charge, his ultimatum was greeted only with shocked silence until one of the outriders approached the palisade. The party recogonized him as Cloudwalker the leader of the outriders who had let them escape after their previous meeting. He had stored his weapons and upon seeing that the party had not killed any of his tribesman, those trapped in Gerran’s spell were released relatively unharmed, and moved by Ike’s promise of liberation and retribution…somewhat enhanced by Mira. He explained that a dozen member of the tribe were being held hostage to ensure good behavior from the rest of the tribe. He was about to explain why none had rescue the hostages when a bizarre series of magical light appeared near the entrance that spelled out stop. A moment later Alcher reappeared near the entrance, he loudly explained the ward and he would not leave for fear that it would be triggered again.
Cloudwalker could offer no details about the size of the Davos’s complex inside the mountain, the only members of the tribe that had been inside were those that were now held hostage. Ike was eager to lead the charge into the mountain regardless of the risk from some magic thing. Gerran had studied the ward and after consulting with Alcher realized that the ward was beyond his abilities to dispel. The party healed their wounds and steeled their resolved before stepping past the ward and promptly screamed in pain and convulsed in agony for a moment before the torment ceased. The rest of the party had not fared as badly as Alcher but they were soon made whole again thanks to Miria. They pressed onward through the entrance and began to ascend a passageway that lead to a temple.

The group quickly realized that the temple was dedicated to a malevolent god of magic, Abraxas. There was a powerful enchantment radiating out from the altar severly limited the powers of Lane and Miria. Gerran, realized the huge disadvantage the party would be at attempted to dispel the enchantment, and he was barely successful. Miria and Lane rejoiced in their reconnection to their divine patron but the effort had taken a substantial toll on Gerran’s magical reserves that he hoped to save for later. The party trekked upwards and the passageway opened up into a large chamber, there were three closed doors and a passageway that continued upwards. Fearful of an ambush the party decided to search the three rooms and then press on.

The first room was revealed to be a fully stock alchemist laboratory that left Alcher speechless as his eyes bulged out at the value of the materials present. The sheer volume of material would easily have stocked several master level alchemist labs. He gleefully began taking vials and stashing them in his satchels. The second room was stocked with a variety of arcane materials, a summoning circle dominated the center of the room and severals desks were covered with blank scrolls and writing materials. Ike had to be prevented from splitting a desk in half with his blade, as he loudly proclaimed, “ You have to cut the desk in half to get the treasure! Odar taught me that!” The last room was a fully stocked library with a slant towards Necromancy but Gerran discovered several journals written by Davos himself. There was no lingering enchantment upon the journals so Gerran eagerly took them. The party regrouped in the center room and pressed upwards.

It was only a short journey that the party came upon a large chamber that had several small jail cells along the periphery and another stair way across the chamber from them. They could see multiple figures in the cells, the party realized that they had found the Talon Clan hostages. They were to late to save as the now newly transformed ghould surged out of their cells and assaulted them. The group formed a position near the stairwell with their backs to each other and fought off their attackers. A few moments of combat passed and the party returned the Talons to their eternal rest. After seeing what Davos would do to his supposed allies the party was even more focused on ending the lich’s existence.

The stairs lead to an unadorned circular chamber with yet another stair way at the opposite end. The party advanced cautiously into the room and they were reunited with the vampire blackguard, the lich, another vampire who promptly vanished from sight, and a dozen or so vampire spawn. Ike let out a roar and charged the lich wile Lane moved to engage the blackguard. The rest of the party engaged the mob of vapmire spawn and to deal with the invisible spell caster. The battle was vicious and Miria had little healing to spare after their journey but she used every spell and channel she had to keep her comrades alive. Something that proved to be difficult as Ike was placed under a geas and nearly killed Lane with a single blow. Davos avoided direct combat with the party as he remember their previous combat in the Alabaster Court and the vampire spawn made for excellent temporary barriers to keep Ike from engaging in combat with him. Ike was able to momentarily reclaim his few scattered wits and finished off the blackguard. He was slain outright and did not have the chance to transform into a mist and flee combat. Alcher and Gerran used their area effect bombs and spells to thin out their opposition and to keep an eye out for the spell caster who continued to lob the odd fireball spell at the party. After several misses with glitterdust Gerran was able to determine her position based on the magical artifacts she was wielding. He gleefully informed the alchemist of her location and the pair attacked her. The battle had turned in their favor and as the last of the spawn fell the remaining vampire and Davos fled through a dimensional door further into the fortress. The party was battered but all were still alive.

View
A comrade is lost

The battle against the Talon tribe convinced the party that they should press so as to cut off the head of the snake as it were. Miria unexpectedly told the party that she must spend the coming day in commune with her divine patron so as to prepare for the coming battles. She swore to the party that she would catch up with them soon. As she was making her goodbys two figures on horseback and one flying on a broom approached their camp. It was Redge leading Oolog and Alcher to join their comrades. Redge explained that he found hte pair lost on the plain and lead them here. Seeing the signs of battle around the area Redge tossed a large pack to Lane. “YHere, something to help.” Redge remarked as he departed. Lane was overcome by curiousity and opened the pack to finding it brimming with potions. Alcher quickly identified them as a variety of healing potions. The party waved in thanks as Redge vanished into the countryside. The party decided to press on towards the Flat top mountain, though they would sorely miss the oracle’s healing but thanks to the unexpected generosity of Redge the should be all right until her return. They had also dispatched the last Talon war party they encountered and they were confident in their ability to dispatch any other forces.

After a hard day of traveling the party was still quite a distance from their destination and decided to setup camp for the night. The party agreed on a watch and rested from their day of traveling. Alcher took the first watch and nothing of interest took place, he roused Lane from her sleep and wished her a safe watch before collapsing into a deep slumber. Lane quickly put in her armor and found a somewhat comfortable spot to keep a nearly perfect view of the camp and surrounding area. She smirked at the thought of some members of the Talon tribe discovering the opulent lodgings of King Ike, it should be a relatively easy task due to characteristics and while they were dumbfounded by that her comrades would easily dispatch their confused enemies. Truly no living humanoid would not be impressed by their lodgings, alas not all their foes were of the living variety.

It was near the end of her watch when Lane caught sight of them, at first she thought they were another Talon war party but as she studied them more she realized that they were all undead. A large group of undead were making their way towards the camp, they didn’t walk as much as scurried as they sniffed the air life blood hounds. There was a solitary armored figure behind them barking out orders that she could not hear and the undead host seemed to follow them. Lane had no time to be subtle she broke from cover and ran for the pavilion to warn her comrades of the coming battle. The party scrambled for their weapons they would not have time to done their armor, save for Ike who had an enchantment woven into his armor to make it easier to don. Alcher quaffed a potion and prepared to mount his broom to provide some aerial bombardment, Gerran cast a spell to provide some protection as he was sans armor. Oolog grabbed his axe and quaffed the contents of his magical stein before joining the fray.

The battle was long and brutal, team melee clashed with the large group of undead that some members of the party realized where vampire spawn. Somewhere on the fringes of combat there was an invisible caster aiding the undead by weakening individual members of the party and then bombarding the entire party with a fireball spell. Team clothy were locked in their own struggle with a group of wraiths that divided. Alcher had attempted to hover above the battle but the flight spell powering his broom was dispelled and he landed on top of the pavilion which was slowly bursting into flame. He still defiantly threw potent explosives at the wraiths. Herran had unleashed a Daylight spell that while illuminated the area did not cause the undead any discomfort. He let loose another blast of arcane energies at the wraiths that hounded him inside the burning pavilion.

Oolog laid a vicious blow into the armored figure commanding the spawn when suddenly he was attacked from behind by Ike. The dwarf barely was able to stand after being struck by his comrade. Ike suddenly appeared to awake from a dream as he stared at his wounded comrade while a sickening laugh emerged from their armored foe. Ike and Oolog watch dumbfounded as their foe placed his hand to his chest and healed the wounds inflicted upon him. Lane immediately recognized what they were facing, he was a blackguard, a serant of fell powers much like Lane was a servant of righteous powers. The three fighters engaged the blackguard in a vicious battle while spells from the invisible caster rained down upon them. The party sorely missed Mira’s healing powers as they each suffered grievous wounds. Somehow the party stayed fighting until the last of the vampire spawn were slain and the blackguard finally fell, only to watch as his body transformed into a vapor and rose into the night sky. Their foe had been a vampire. Gerran and Alcher had not been idle and had slain one wraith while the other fled their wrath. The party frantically searched for the spell caster that had so vexed them, Ike and Oolog combined their skills and thought they had located their foe. Only to watch as she reappeared near the vapor and cast a teleport spell. The party cursed the luck of their foes and frantically scrambled to save as much of the pavilion as they could, but it was to late. There was no way to prevent the spread of the flames and it was all they cold do to save their horses and gear.

The angry and wounded party assessed their situation, the lich had powerful servants and knew they were coming for him. Ike in a moment of clarity suggested that the party rest during the day and travel during the night so as to avoid another ambush. The party was amazed at such an insightful observation from Ike and hastily agreed, dawn was only a few hours away so they prepared to stay where they were at and wait for Mira before setting off. The awoke the next morning to see a group of horsemen approaching and they were easily identified as members of the Talon Clan. The party quickly mounted their own horses and rode out to meet them.

Their leader rode out to meet the party and identified himself as Cloudwalker of the Talon Clan and that he had been sent to take care of them. The party quickly realized that there was something that he wasn’t telling the party. A successful parlay later the party learned that a year ago a mage arrived and things changed. The clan became more aggressive and started using strange magics in battle. Other strangers arrived who were allied with the mage and there was something different about them. He and his outriders had been sent to deal with a threat that the strangers were not able to defeat. The party tried to explain that they had traveled to this land to deal with the mage. Cloudwalker raised his hand stopping the party from speaking further.

“I know of what you speak and I can not aid you. He holds our families hostage in our own stronghold. If we fail to being battle to you their lives are forfeit and I will not cause the death of our clan. Should you flee we will be force to chase after you, it is a shame that the horses on the left flank are very tired and need to drink. If my prey was to know that then they might take advantage of it.” That said he returned to his forces.

The party was confused for a moment, none more so then Ike. Lane quickly took charge of the party and lead them in a desperate charge past the left flank of the outriders. She glanced back to see them slowly trotting after them. There was a chance if they kept to their pace they could the outriders in the hills they would be able to finish their task.

“What just happened?” Ike asked.

“He just gave us permission to go kill the lich and save his people!” Lane yelled back.

“Oh I am glad you speak his language because I could have sworn he threatened to kill us!” Ike replied.

View
A camping trip north

The party broke camp in the morning and set off north for the Orecrusher holds, after their fight against the orcs and frost giant they were on guard had no other distractions on their travels. Alcher did however have an axel break on his wagon and told the party to go on ahead and that he would catch up with them shortly. Their was a small toll to pay to travel through the tunnel, olog was given a break as a fellow dwarf and the party had a relatively uneventful journey through the tunnel. They did meet some merchants heading in the opposite direction but the merchants did not have time to stay and chat It took only a day of travel for them to emerge from underground and see a vast savannah spreading out before them.

The party decided to travel to the city of Tylonia, the only major settlement in the area, as they journeyed north they quickly learned that they were being shadowed by figures in the distance riding horses. Not wanting to provoke a fight when they were outnumbered and in unknown territory the party pressed on keeping a sizable distance between them and their pursuers. They were making good time until their path was blocked by a solitary horseman. They were able to move out without incident and after a few more hours of travel arrived safely at the city of Tylonia. The city was nowhere near as large as Redwater, the entire city could fit into only one of the city’s wards. It was the largest settlement in the area and the best place to begin their search for the lich.

They began investigating for any word on Davos and after meeting the ruler of the city, Lord Jaden, the party learned that there was a power struggle between the three tribes that roamed the savannah. The Talon Clan was now the dominant tribe but this was the first time that one tribe reigned dominant over the other two. There were also rumors that the tribe was wielding strange magic. The party decided that they needed to meet with the other tribes to find out what they knew about the Talon clan. They met a member of the Howling Gale Clanm he gave the directions to a place sacred to his clan that night to meet with their leaders. They set out immediately too reach the site and arrived with just enough time for Ike to prepare the pavilion. A short while later of group of barbarians arrived and their leader introduced himself as , Redge of the Howling Gale Clan, the party welcomed him inside and despite the diplomatic fumblings of Ike the party did not come away empty handed. They learned that the Talon Clan were now the dominant force in the area and the Howling Gale clan and the other tribe the Bloody Pack clan had lost territory to them. Most importantly the party learned where they could be found. Redge was also unsure of how the Talons had risen to power so quickly. They did not know about Davos but the party might learn something from the Talons. The emissary of the Howling Gale.

As they set off into the land that were claimed by the Talon Clan they came across a raiding party and battle was joined. The raiders were accompanied by a mage who used his power to transform the landscape that trapped the party in a sea of weeds. The fight turned desperate as Ike was caught for several moments in an arcane quagmire, but he was able to muscle his way through the wretched terrain. The fight turned desperate as they struggled against ann assault of mounted cavalry charge. The party was able to vanquish the raiders, the raiders were easily identified as members of the Talon tribe.

View
Of castles and camping trips

Ike had been granted title to a portion of land that was strategically located to the west of the city, it was near the only bridge that spanned the river and was a heavily traveled route. There has been plans to eventually create a guard post near the crossing but having a very strong group of allies creating their own keep would serve the city nicely, and if something tragic were to happen to them well the Redwatch would go in and clean out the ruins. Miria through magical means lead a procession of freshly quarried stone to the construction site. As the rest of the party watched awestruck the castle was finished over the course of a single day. Gerran and Alcher both agreed that the party should have sold tickets to the people of Redwater to watch the construction. The group moved into their new home that night.

Morning came and the party noticed a large very heavily armed group of Redwatch approaching the castle, and that the Prince was among them. The party opened the gate and greeted the leader of Redwater and welcomed him inside, and while the accommodations were still spartan Ike promised to have it fully accommodated with all of the amenities soon. Quinn was still amazed at how such a thing could be built so quickly and so soundly, when he first heard word of the castle appearing as if it sprang from the ground he had to see it for his very eyes. After a short tour of the conversation turned to the recent threats to Redwater, and while the Syndicate had been dealt a serious blow there was still the threat of the lich. Quinn had been busy asking scholars to investigate and had determined that the lich was actually Davor a wizard who had tried to rule the area and after being defeated had fled for Tylonia….some 700 years ago. The party volunteered to travel north and deal with the threat. Tylonia was far to the north past the Orecrusher Dwarf holds and was a region full of orcs, goblins, and not so nice peiple, and they hurried to put their affairs in order before leaving.

Gerran sought out Nessa and found her at the Eagle’s Nest, he quickly explained the threat of Davos and then asked if she and the Falcons would be willing to garrison their castle while they were gone.Nessa agreed before the words were barely out of his mouth and she eagerly set out to. With the safety of their castle provided for Gerran left to rejoin the group as they set out for Tylonia. The party had already procured horses and set out upon his return. Lane had procured a magnificent charger through her action during the recent troubles and was eager to test its mettle in combat. The party decided that they travel through the Orecrusher holds rather then take the longer way around the mountains, they would have to stable their horses outside the hall and procure new mounts on the other side but the journey would be much easier then the alternate route. They encountered no threats as they traveled during the day and agreed to rest for the night, Ike joyfully began the arduous task of setting up his pavilion for the party to shelter in for the night. They agreed upon a watch and settled in not expecting any serious threats this close to Orecrusher territory. It was several hours later when the party was roused by a large group of orcs being lead by a Frost Giant.

The battle was quickly joined as two dozen orcs rushed the camp, fortunately Gerran and Alcher were able to stem the tide with arcane and chemical explosions, the pair would fell the majority of the orcs by themselves. Lane, Oolog and Ike were locked in vicous combat while Mira frantically scrambled to and fro keeping people alive. The giant deal vicious blows to Olog and Ike before finally succumbing to the various electrical, fire, and explosive damage from Team Clothy. The party had survived and aside from a new exit made by Ike in the pavillion their shelter was still standing.

View
A new threat emerges!

They paused to take a moments rest after the fierce battle in the courtyard, but they soon heard further combat coming from within the Alabaster Court. Though the door was battered it was still closed shut. Alcher was able to open the lock on the Alabaster Court and the party moved down he entrance hallway only to find their entrance to the throne room blocked by a massive wall of ice. Gerran and Alcher unleashed a blast of alchemical and arcane explosions that shattered a breach in the wall that the rest of the party charged through to enter the throne room. They arrived to see the scene of frantic combat being waged between the living and the undead A small group of soldiers clustered around the throne and was surrounded by a horde of animated skeletons, a lone archer was separated from the melee and was aiming at a robed figured that was guarded by two large skeletons. The robed figure gestured at the archer and suddenly a dome of ice materialized around the archer trapping him. The party soon realized it was Charney. The two large figures moved towards the party and battle was joined.

The party charged forward to engage the enemy with “team melee” consisting of:Oolog, Lane, and Ike charging the oncoming threat. Miria slipped past combat rushed to aid the group surrounded by skeletons. Gerran and Alcher moved to assist team melee with their respective explosives and spells. The clash between the pair of guards was fierce, the guards were quickly revealed to be large undead skeletons wielding flaming great axes that dealt grievous wounds to team melee. The robed figure was also able to heal the pair regardless of the damage that was dealt to them. Miria reached the throne and unleashed a wave of positive energy that destroyed the undead surrounding the throne and healed the surviving defenders. Miria recognized one of the survivors as Quinn Grey, the Prince of Redwater, she had no time to talk as she rushed to aid her comrades. The robed figure saw the results of Mira’s efforts. He rushed still recovering defenders and unleashed a horrific spell that left only the prince and another soldier alive. Gerran and Alcher realized that the spell was Circe of Death and based on the number of people instantly killed they were facing a very powerful necromancer and refocused their efforts on disposing of their foes.

Ike saw the robed figure and with charged it single mindedness that only he could possess. His blow while impressive did not seem very effective and it was soon revealed that he was fighting another skeleton. Gerran and Alcher felt their odds of survival drop as they realized they were facing a lich. Ike saw another group of skeletons emerging from an unknown hallway behind the throne and they moved to engage the prince and his remaining guard. The party’s prospects were looking grim but fortunately Ike was not easily intimidated or maybe he just did not possess the reasoning skills to be. He readied another swing and despite the blasts of necrotic energy from the lich that left him weakened and withered he presses onward striking blow after blow. Gerran and Alcher let loose a brutal barrage of explosives, scorching rays, and lighting bolts that along with the damage dealt by Oolog and Lane was enough to destroy their foes. Miria frantically channeled energy to revive her battered comrades before they rushed off to engage the lich. Their involvement was not necessary as Ike destroyed the lich with a mighty blow. With the lich defeated the remaining animated skeletons collapsed to the ground, followed a moment later by Ike who was struggling to stand after all the wounds he received. Miria rushed to him and used the last of her abilities to heal him.

As Miria was pulling Ike back from deaths loving embrace, the rest of the party busied themselves by seeing to the other survivors. Oolog frantically chopped at the ice dome and was suprised to see that the captive archer was in fact Charney and that he was still alive. The rest of the party to the throne and found a wearied Quinn was surveying the damage, he asked that the party accompany him outside to see the state of the rest of the city. The survivors made their way outside of the Alabaater Court and the prince was grief stricken by all the damage done to his city by the Syndicate and their allies. The prince spoke that while he knew that there was no way to eradicate the criminal element in the city he thought that they could at least be controlled, he had paid grievously for that belief and he would not allow it to happen again. He offered the party whatever boon he could offer them for their service to Redwater. While the rest of the party asked for expected item such as gear or wealth, oddly enough Gerran asked for nothing, it was Ike who asked for a parcel of land to build a castle and a peerage. The prince obliged him and in a short ceremony he knighted the fighter and thus he was now Sir Ike.

As the sounds of victory and celebration spread through the city Gerran and Alcher pooled their knowledge about liches. They soon surmised that this was only a temporary setback as the lich would reform in a few days at the location of its phylactery, and there was no way to know where that was. They had to somehow determine who the lich was in order to find some clue as to his whereabouts and destroy him while he was still weak.

View
March of the Wooden Soldiers

After their last encounter with the Syndicate the party realized that they were up to their eyes in a power grab by the Syndicate to take control of the city of Redwater. They needed more information about where the actual golems were placed and not the sculpted forgeries. Their only option was Odor’s, if there was any type of magical item that could detect golems, then he would have it. As they were makingtheir way to the Midmarket ward they came across Oolog who had taken care of his personal matter. The party quickly informed him of their recent exploits and the threat that they were now investigating. Oolog offered his keen Dwarven insight.

“Lets just gather up the statues and light them on fire.” He offered.

“Then they would get up and start walking around the city while on fire and we don’t know which ones are golems and which ones are statues. Four of them gave us a hard fight, just imagine what twenty or so would do to us. " Gerran offered.

“Oh, okay.” Oolog replied.

Upon their arrival at Odor’s they explained the basics of their request to the eccentric owner, who seemed to have developed a new twitch since their last visit. He returned with a pair of amulets that he promised would be able to detect the presence of any type of golem, and thanks to Miria’s excellent negotiation skills they were able to procure them for an excellent price. Gerran and Oolog donned the amulets and they set out through the city wards to locate the real golems.

After their scouting mission they took a short rest to prepare and recover spells before they reported back to Guard Captain Ogren at the Barracks. He was eager to hear about their findings and the party shared the locations of the real golems, Ogren was very upset to hear that most of the golems were located in the Blocks, the area that was his direct responsibility. Ogren stopped the discussion and had the party follow him to met the Casica Vrel, the Guard Commander of the Redwatch, and apprise her of the situation. The party knew little of Commander Vrel other then that she was young, at least in terms of an elf, and she was an excellent commander and well respected by the Redwatch, though there was a rumor she was in a relationship with Quinn Grey, the prince of this city. They soon arrived at her office and Ogren made the introductions and the group retold of their experiences with the Syndicate. She immediately called for the Redwatch to be deployed in force and to destroy the statues. She would depart for the Alabaster Court and personally brief the Prince as to the state of affairs. Lane asked as to what the party could do to aid their efforts.

“You have done enough but I am sure you will find someway to contribute.” Casica replied.

Gerran addressed the party, “I propose we go see a man about a bird.” Ogren and Oolog looked confused at the odd statement but the rest of the party nodded in agreement and departed.

It only took a short while to travel from the Barracks to Grahm’s Imports and the owner was surprised to see them still breathing, and after a few tense moments he agreed to contact Tomwise Paval with a magical sending so they could have a polite discussion. Gerran and Alcher both made sure the scroll that was being used was one of sending and not a destructive spell, and a reply came a few moments later from Tomwise Pavel saying that he would be there shortly to discuss matters. A few moments later he arrived and there was a tense standoff as he tried his best to intimidate the party with veiled threats that there other things that the party should see to.

Ike was barely keeping his temper in check while Pavel insulted and attempted to intimidate the party, the insults were largely ignored but somehow this one man was able to intimidate the party. He was no mere lackey this was someone who was used to power and not afraid to get his hands dirty. With a final sneer at the party he simply turned away and walked outside. Ike suddenly felt a bizarre compulsion and fled the building, right past a waiting squad of Syndicate enforcers. He was stabbed several times but was compelled to keep running for a nearby fountain.

The party jolted into action as Lane turned her gaze on Grahm and learned in an instant that he was just as vile as Pavel, greed from any sense of moral objection she drew her blade and prepared to strike him down. Oolog and Gerran moved to join the paladin while Alcher drank an invisibility potion and made to sneak out a nearby window. Ike had jumped into a nearby fountain and after a few moments his mind cleared and began to reclaim his wits. Grahm revealed himself to be a mage as he attempted to cast a spell at Oolog but the raging dwarf was able to shake off the effects and countered with an axe blow that splintered Grahm’s head. With the threat ended inside the shop Lane moved outside the entrance and was attacked by the same foes that had attacked Ike. Alcher had made his way out through a nearby window and surveyed the area, Ike had recovered his wits and was preparing to rejoin the fight and Pavel was some distance away now wearing plate armor but Ike still charged straight for him and struck a mighty blow. Lane was quickly surrounded by a quartet of enforcers and was barely holding her own. Alcher quickly prepare an explosive and lobbed it at the enforcers, it exploded magnificently causing harm to them all but avoiding Lane. He was to quick to celebrate his victory as a volley of spikes for a newly arrived manticore impaled him through his chest. The new arrival was soon joined by a large minotaur who moved to protect Pavel.

With the party scattered things looked bleak, but Oolog was able to fight his way to Lane and the two fought back to back striking down the enforcers. Alcher was impaled again by another volley of spikes and the manticore landed to fight or eat the gnome on foot. Ike leaped from the fountain and bellowed a warcry while charging to save his small companion from the manticore’s gullet. Gerran was casting a spell upon himself and placed the stuffed falcon on top of Grahms corpse before he exited the building through a different window to attack the enemy from behind. Miria left the building through the same window that Alcher had earlier and gasped at the sight of the impaled gnome. She quickly began channeling energy to keep him from passing out from trauma. Ike was able to slay the beast before it could deliver the final blow to Alcher. Pavel had healed himself from Ike’s blow and cast a vile spell that struck Oolog causing great pain. The battle raged back and forth between the enforcers and Ike and Lane. The pair were finally able to take them down but they had suffered greatly in the process, fortunately Miria was able to heal their wounds. Ike seeing the manticore dead turned to charge the minotaur that was advancing towards the battered pair of Lane and Oolog. Gerran had rounded the corner unseen and prepared to engage Pavel. The minotaur and Ike exchanged savage blows that would have killed lesser beings, but in the end Ike emerged triumphant and Pavel dropped to the ground gravely wounded from Gerran’s blade and spells. As the battle rush ended they all became aware of something odd, there had been no golems in their fight, just where were they?

They soon heard the sounds of battle resonating throughout out the city and they had their answer. They were already being used to attack other areas of the city, they could tell that the nearest battle was taking place at the Alabaster Courts. The group grabbed the barely alive Pavel and made way tthere as fast as the could. They arrived to find Nessa and a few of her mercenaries standing guard outside the broken gates with a fair number of dead syndicate enforcers around them. She had no idea what it was that ripped open the gates but there was another syndicate squad on the way. She and her men would hold them off while the party moved inside the court and investigate the fate of the prince and his inner circle. Gerran pointed to the battered body of Pavel and remarked, “This is the real one.”

Nessa casually walked over and began savagely kicking but not killing him. She thanked the party and returned to her men. The party moved through the broken gates and became aware of a loud crashing sound as they moved into the courts it became louder and louder until they reached the heart of the fortress and saw a large earth elemental battering a tower entrance while 4 wooden golems stood guard. Others might have been intimidated by their foes but the party merely charged their foes. Ike savagely reduced a wooden golem to splinters with a single blow, Gerran slew another golem with a combination of spells and sword work. The rest of the party turned their attention towards the elemental and remaining golems. Alcher let loose another barrage of bombs but was struck by the elemental with such force it nearly killed him. He retreated behind Oolog and Lane while Miria frantically healed him. Gerran cast a lighting bolt at the elemental while Ike engaged the last of the golems. The creature was finally slain thanks to a combination of Oolog and Lane as Ike slew the last golem. The tower was still sealed but they were safe for now.

View
Really we can't held responsible for this....can we?

Oolog had to depart the group to see to an urgent personal matter but promised he would meet up with the rest of the party as soon as he could. As the rest of the group recuperated from their recent foray into the blocks at the monastery of the Smiling Horizon they helped them selves to the monks collection of items that the monks had taken from the mages that their order had hunted down over the years. Most of the group helped themselves to better armor while Gerran took an ornate ring. Ike amazed both the group and the monks with his ability to negotiate and acquired a very nice item. With their business concluded they said their goodbyes to the monks and left the monastery to greet the day and were shocked to see a detachment from the Redwatch waiting outside the entrance. They asked the group to politely come with them to see their captain. Lane was greeted warmly by the guards, the rest of the party was more cooly received, especially Ike who some referred to as the crazy hermit from beyond the city walls. Some members of the group were more hesitant to trust the Redwatch, it was only a short while ago that Redwatch impersonators under the employ of the Syndicate had nearly killed them.

They were not left with much choice as a fight against a detachment of this size outside of the monastery would draw unwanted attachment, however when they were not asked to hand over the weapons or armor. The party grew more at ease as they were lead to the small fortress that served as the headquarters for the Redwatch, that had been earned the name the barracks. They were lead further into the small fortress until they reached a vacant office and their guides departed. After a few moments of waiting a half orc entered the office wearing very nice armor complete with a matching scarlet cape. He introduced himself as Gorel Ogren and he was the Redwatch Guard Captain for the Blocks and he was very upset over the series of events that had taken place in the past day. He apologized for having the group wait as he was busy investigating the apparent destruction of a warehouse and several homicides and addressed the party, “There are a lot of things that pass for normal in the Block, having a heavily armed group of individuals charge into a building, then having said building burst into fire, and then the same group of individuals leaves said burning warehouse leading several other individuals to the Smiling Horizon Monastery. Well if makes one wonder what it was that just took place? Would anyone care to explain to the Guard Captain of the Blocks what it was that just took place!” He practically roared.

“It’s a long story Guard Captain Ogren and we would not want to take up you valuable time.” Alcher began.

“No please, take as long as you need, I have cleared my schedule so we will have plenty of time to chat all about what took place, and I mean everything that took place.” He replied with forced courtesy.

Wanting to explain what happened but not the full extent of their involvement with covering up the involvement of a newly made noble in the kidnapping of a child from the monastery. Alcher skillfully threaded an edited version of their recent exploits, with Gerran adding relevant facts in a nonchalant manner, “It was the flying mage that cast the fireball that lit the building on fire not us. And when a monk of the Smiling Horizon asks for help it would be impolite to turn him down.” After listening to Alcher’s rendition of events Ogren wasn’t happy but he seemed at least not outright angry anymore…at least that was what the gnome thought. Ogren stood up and faced the party before speaking in slow deliberate manner that left no doubt to his opinion of their story.

“So instead of contacting the legal authority in the area the six of you choose instead to put the child at risk with some half baked assault that could easily have ended with all of you dead. Do you think we are so incompetent that we can not take down a Cartel safe house!”

“Time was a issues and we were not sure who to trust.” Lane stated.

“You didn’t trust anyone and you are lucky that the fire was limited to only the one building and that the whole neighborhood did not go up in flames or I would not be so lenient!” Ogren replied.

“What do you mean lenient? “So are we free to go then”” Alcher asked with a look of confusion on his face. The same confused look was on his comrades faces.

Ogren’s face had lost any hint of anger and there was barely a hint of a smile on his face, “I didn’t say that. What I am saying is that from time to time things need to be done and that the Redwatch cannot be seen doing it, and when that time comes you will be doing it for me. Otherwise I will make your lives very difficult in this city. And by all the gods the next time you don’t know who to trust in the Redwatch talk to an officer, they’re usually nobles that don’t know the first thing about taking bribes or are insulted by the amount offered!”

The party quickly agreed with the terms laid down by the Guard Captain and quickly made their way out of the office and back to the entrance of the Barracks. While they were moving with a purpose something caught their attention, Gerran and Alcher noticed an odd pair of wooden statues that were in the common area of the fortress. They both recognized them from their time in the sunken city as being the wooden golems that had guarded Charnry’s family estate. A lounging guardsman told them that they had been dropped off a few days ago and that there were more of them around the city. Those in the group that realized what this meant were in full panic mood and with Gerran and Alcher in the lead they sought their old friend Charney to ask him about the golems.

It took only a short while for the group to learn that Chaney was currently at the Alabaster Court, seat of government of Redwater located at the very center of the Guilded Ward. As the party made their way there Ike and Miria parted ways to procure something but promised to meet up with them shortly and they made their way to Grahm’s Imports. As they browsed the overpriced wares Ike became convinced the Land of Land needed a national bird and he began haggling with the half elf working the counter owner to purchase a parrot. The worker introduced himself as Grahm Arumholm, the owner of the store and that it would take three days for him to procure such a rare bird and he would send word when it arrived. Their business concluded Ike and Miria set off to rejoin the group.

Charney was finishing up settling the details of his new life and was busy talking to a clerk when the party arrived. He had obviously been doing quite well for himself as was evident by his new clothing, after a few moments of chatting with the clerk he caught sight of the party and motioned for them to join him at a nearby table and warmly greeted them. “My dear friends, fear not I do not forget those that helped me so much. Tell me what can I do for you.”

“We came to talk to you about those.” Gerran stated pointing to a nearby wooden statue.

Charney turned to look at the direction Gerran was pointing and plainly remarked, “It is just a statue.”

“Try looking a little closer.” Gerran replied.

Charney stared at it for a moment and then as if seeing it for the first time immediately sat down motioning for the party to come closer. “Tell me that those are not what I think they are.”

“We think they are.” Alcher replied.

“Did you sell anything that might have controlled them while you were making your new life?” Gerran ask.

“No, nothing of the sort.” He replied, and then after taking a breath to steady himself began speaking, “You have to understand that half the nobles don’t like new blood coming into the city claiming rights that haven’t been used in almost a century. To be accepted I had to sell my rights to the my family’s estate to be accepted here.”

“Who did you sell it to?” Gerran pressed.

“I don’t know, the sale was handled by an intermediately and with everything going on I don’t recall it, but we could talk to a clerk and easily find out.” A short while they had found someone with the proper knowledge of red tape and bureaucracy and discovered the name of the intermediary, Tomwise Paval.

The moment Charney mentioned the name Gerran slumped into his chair and muttered, “I know that name, he owns Pavel’s Restaurant and is involved with the Syndicate.”

“Now before you mentioned that I was going to put out some feelers and try to figure out who is involved but now that you said that he is with the Syndicate I am not. You do not ask questions about the Syndicate.”

“Charney you know that the Syndicate is planning something big and the golems are a part of it. Is there anything you can think of to help us?” Lane asked.

Charney weighed his options, he had a new life now free from his past, but he owed everything to the people sitting around the table. He made his choice and began to speak, “The only group that could have handled that much cargo out of the sunken city would have to the Chartered Company. They might now more about how many statues they brought to the city. All I know about the golems was that they would not attack family and I have no idea how they are controlled. Now if you excuse me I need to get my blades and bow out of storage.”

“Charney you should hire some guards, at least one bodyguard.” Lane stated.

“I took on four you all by myself and this time I will know that someone is coming to get me.” He said with just a hint of arrogance and walked away from the group.

The group departed with all due haste and made their way to the Chartered Company compound to discuss matters with Mukwan. They made the trip across the ward in record time while discussing their plan as it was. Of the party Alcher had the best relationship with Mukwan and he also had ties as a member of the Merchants Guild, he would take point in their discussion. Only a few moments after their arrival at the compound Mukwan came out personally to greet them and lead them inside to his office and had them sit around a small yet ornate table, other small trinkets had appeared since their last visit. The half orc had done very well for himself thanks to the party’s help and they were hoping to leverage that goodwill now.

Once the door was closed Alcher began speaking, “My friend we are here on an urgent manner and we need your help. We believe that the Chartered Company has information that we need access to…”

Mukwan stopped the conversation with a gently raised hand and calmly stated, “My friends, you have helped in the past but I cannot pass along any information about our dealings with outsiders. You must understand that it is simply not done.”

“Normally I would agree with you my friend but this is a most urgent need and I fear there are dire consequences if you do not aid us. Alcher replied.

The half orc rose and glared down the gnome, “Are you threatening me?”

Alcher remained calm and spoke a simple word, “Pavel.”

A look of surprise was plainly on his face, “What do you think we have done?”

“I think my friend that Tomwise Pavel used your organization to transport a large number of inert wood golems from the sunken city into Redwater.”

Mukwan burst into laughter, “Oh you almost had me there, wooden golems that is a good one. My friends the statues that you have seen around the city are a beautification effort by the Merchants Council. There is nothing sinister about them.”

Alcher was unfazed by the new information and replied, “You know us my friend, we do not boast idly, you saw the remains of the dragon we slew in the fens. The dragon’s chuul minions were unable to gain admittance to a building guarded by statues that looked exactly the same like the ones that are around the city. Tell me did the chartered company conduct a recent expedition into the fens?”

“No the last time any of my employees went into the fens it was you and Gerran. We only went near recently and never in…” Mukwan suddenly paused and stared at the group. Alcher could tell that he was wrestling with an internal struggle. The half orc took a deep breath and exhaled slowly before sitting down and speaking again, “There was a shipment that we received east of the fens recently, just a transfer of goods that I was told was from the Orecrusher Dwarves to be brought to Redwater, but the shipments were in crates already sealed, and there were no dwarves only human guards. You are sure that Tomwise Pavel is involved with this?”

Alcher removed a small piece of parchment from his duffle and passed it to Mukwan, “It took a very knowledgable clerk but this document notes him as the intermediately who arranged for the sale of the estate guarded by the golems. We are still looking for the buyer…”

Mukwan grumbled, “Don’t waste your time, I know Pavel, you’ll be chasing second and third hand parties until you find the original buyer has died and left his holding to an obscure cousin who lives in a city far away. If these are what they say they are I am truly sorry my friends I had no idea what we transported into the city. I trust my actions have not tarnished our relations.”

“No, thank you my friend for trusting us and helping us, now we know that they are indeed from the fens” Alcher replied. They each shook hands and the group left the compound for separate destinations, Lane set off for the Barracks to meet with Guard Captain Ogren, Gerran set off for the Eagle’s Nest to warn Nessa, and the remainder set off to locate where the golems were located. They agreed to meet up in several hours and compare notes as to what they had learned.

Lane made her way back to the Barracks and following Ogren’s advice she found a lieutenant who lead her to the Guard Captain’s office. He was surprised to see her soon and Lane began to tell him what the party had discovered about the wood golems located around the city and their likely origin. He took it in stride and laughed at the absurdity of the wooden golems.

“They’re part of a city beautification project, so they resemble some statues that you saw in the fens. It is not to unrealistic for people to copy their predecessors works.”

“Who paid for the beautification project?” Lane asked.

“Why the Merchants Council of course.” Ogre replied.

Lane then informed him purchase of the estate where they were originally located, the role they performed, and Tomwise Pavels connection to the entire affair. That he did not take so well.

“I’m calling in the favor, no burned down buildings, no fights in the streets, find Pavel alive and find out what the bloody hell the Syndicate is up to. Then you come to me directly. Is that understood Lady Lane.” His tone left it clear it was more a command then a request.

“Yes Guard Captain, I will meet with the rest of my comrades and conduct our investigation.” Lane replied, and swiftly made her way back to the rendezous point, but as she left he barracks she could not help but look at the pair of wooden statues and suppressed a shudder at the thought of the carnage that even a pair could cause. Maybe it was her imagination but she swore that one of them moved its mouth as if to sneer at her as she departed.

Around the same time Lane was having her conversation at the Barracks, Gerran had made his way to the Eagle’s Nest in the Artisian Ward in search of Nessa. Along the way he saw more and more of the statues, some were located on street corners while others were next to various buildings: the Forge, Helm’s Anvil, and The Eagles Nest. Gerran had to pass a pair of the statues at the main entrance and he was prepared to unleash his most powerful spells at the slightest movement but they remained inert. He entered the bar to find it was mostly empty save for Angel the bartender. Gerran did not even need to ask and Angel pointed to one of the side rooms and there he found Nessa sitting at a table consulting some scrolls. She caught sight of Gerran and invited him to join her table, she seemed to be in such a good mood…a pity that Gerran was going to end it.

Nessa, have you noticed the wooden statues around the wards recently?

“You mean the city beautification project? Well as long as the Syndicate is wasting their money on statues and not making my life miserable I don’t mind the eyesores.” She replied.

“What if they weren’t just statues?” Gerran stated

“What do you mean?” She asked confused.

Gerran told her of his adventures  with his comrades in the Sunken City and the Fens and the origins of the statues, their investigation that lead to the Chartered Company which lead to a large shipment from near the Fens that allegedly been from the Orecrusher mountains but it was a poor drop off point. Then he told her the latest piece of information, “It was Tomwise Paval that that arranged for the sale of the estate.” Nessa nearly snapped the quill in her hand at the mention of his name, Gerran paused for a moment and then continued,” Either they brokered the deal for a third party to have the golems but since they are part of a beautification project I think it is safe to say who is in control.”

Nessa set the broken quill aside and let out a sigh, “I had hoped that the Syndicate had decided to leave me along, but it seems that is not the case. Well thank you for the information it would seem that things are going to get very interesting around here, you will keep me informed as to what you find out?”

“Of course Nessa. Stay safe. Now if you will excuse I need to meet up with my comrades but first I think I need a drink.” he replied.

“After what you just told me Gerran I could use one as well.” The two made their way to the bar and Angel already had two drinks ready.

“These will calm the nerves but not dull the reflexes.” Angel replied.

“Many thanks.” Gerran replied. He savored the drink for a moment before setting the empty glass down and saying his goodbyes to Nessa and Angel. As he walked past the statues he thought for a moment about all that had transpired in the past few days and whispered to himself, “Either a master of fate or a servant of fate. Such a simple yet a difficult choice.” He had made his decision a long time ago and set off to rejoin his comrades.

While Lane and Gerran were sharing their information with trusted parties the rest of the group was going on an impromptu tour of the wards as they tried to determine the number of golems in the city. They limited their search to inner wards and thankfully Ike was behaving like Ike marveling at anything and everything no one would guess they were conducting reconnaissance of the inner wards. Over the course of several hours they crossed the heart of the city searching the Midmarket, Artisian, and Guilded wards. Their final tally came out to be around 30 wooden statues located at various points through those wards, the had no time to search the rest of the city and reasoned the Syndicate would want to keep them in areas they controlled.

It was a somber group that met after their various activities, Lane told them of the Guard Captain order to find out what it was that was going on and that Paval was not to be killed. Gerran told them that he had informed Nessa of the situation so she would not be caught unaware. Alcher then filled Gerran and lane about their sightseeing trip and their discoveries, they were both taken back by the number of golems in the city. They discussed how to proceed and while Gerran knew where to find Pavel, he operated a restaurant called Pavel’s. It would be suicide to approach him on his home turf, Ike was let down by this and swore he could make a door that would get them inside. Alcher had an idea, they would contact the syndicate through the Merchant’s Guild and tell them they knew where to procure more wood golems. It was risky plan but far easier then storming the fancy restaurant that Tomwise Paval operated.

A short time later they arrived at Grahm’s Imports a building well known to: Alcher, Gerran, Lane, and Oolog. It was hear that they had received and refused an offer to kill Nessa from the Syndicate. They were shocked to learn that Miria and Ike were familiar with it as well. Miria explained that Ike was set on purchasing a bird that this was the best place to purchase one.

“I will name him Winter, and then I every time I see him flying towards me I will explain, ‘Winter is coming!’.” Ike explained. The rest of the party was used to his somewhat lax grasp on logic and were not to surprised.
The party had agreed that Alcher stood the best chance to gaining any information from took took over as lead negotiator and as the entered the building Alcher quickly made his way over to the counter to speak with the owner of Grahm’s Imports, Grahm Arumholm. Who was not only president of the Merchant’s Guild but also a member of the Syndicate. The two went back and forth dueling with words as Alcher hinted that he knew of the purpose of the statues and that he wanted to speak to Tomwise Pavel about additional statues that he might be interest in. Grahm hinted that the Merchant’s Council was always looking for donations to help with the city beautification project. After several minutes of back and forth diplomacy Grahm invited the party to see the building where the statues were made and if the could offer any help. Alcher said thank you and that he and his friends would be there shortly to see the operation.

The moment the were all outside of Grahm’s Imports Gerran commented to Alcher, “So we’re walking to a trap then?”

“Of course my friend, I think it is safe to say that OperationBullseye was a complete success, now then all we have to do is to get the information out of Pavel with out us killing him or any of us dying in the process.”

“Sounds simple enough.” Lane replied.

It was only a few minutes journey till they reached the warehouse that Grahm had mentioned, Alcher knocked on the door and they swung open easily. They easily caught sight of a well dressed man some distance away from them along with several human workers, and four wooden statues in the center of the warehouse.

The well dressed stranger addressed the party, “ I heard that you wanted to see me, well here I am. Thank you for everything that you have done to aid my goals. Guards kill them.!” Four syndicate guards wielding bastard swords and the golems charged the party.

Instantly battle was joined, as the party formed a circle near the entrance and fought off the efforts of Syndicate enforcers and wooden golems alike. Ike broke free and charged to engage Pavel in single combat taking several thrown poisoned daggers to the chest courtesy of Pavel. The poison had no affect on Ike. Seeing the madman with the sword charing their leader one of the guards and golems moved to assist Pavel. The rest of the party fought back to back against their foes.

Lane was able to channel her gods favor into her weapon making it a golem bane weapon and struck down the wooden soldier, Alcher let loose with a barrage of alchemical explosions, Gerran was hemmed him and while able to keep the enemy off his comrades was unable to strike them down. Miria has rushed out of the brutal melee to keep Ike alive as he was fighting Pavel, a syndicate guard, and a wooden golem. She was also able to cast a spell at Pavel that blinded him and made him glow, unfortunately that was also when Ike nearly cut him in half with a brutal blow. Miria quickly healed Pavel enough so he would not die and rushed back to the party as Ike faced down the last two foes.

The rest of the party soon discovered that the wood golems had more then one method of attack, they could launch a brutal volley of wooden shrapnel. The party suffered greatly at the barrage and if not for Miria they would have died from the multiple barrages. Pavel was not so lucky as the golem let loose a barrage that struck Pavel as well as Ike, and while Ike laughed off the damage Pavel was killed instantly. With a scream of rage Ike finished the golem and the syndicate guard with a single blow and raced to aid his comrades. After a few more moments of combat the last golem and the syndicated guards were dead. Miria saw to their wounds and Gerran and Alcher went to examine Pavel’s body in hopes of finding any clues as to what was planned. They were not to shocked to see an Illusionary spell fading and soon Pavel was revealed to not be Pavel. Lane set off to get Guard Captain Ogren while the rest of the group secured the warehouse.

It was sometime before they returned and the party finished healing and kept guard inside the warehouse. Guard Captain Ogren looked over the scene and inspected the dead syndicate guards along with their weapons and armor. He then moved onto the remains of the wood golems. He addressed the party, “Well I said not to kill Pavel, not to start and fights in the streets, and not to burn any buildings down. Congratulations on following orders.” He tossed a pouch at Lane, “We keep an account on the side for discretionary spending, A shame that some other party took all the nice weapons and armor these guards are wearing before I got here. They were probably worth a fair bit of coin.”

“What are you going to do now that you know what is going on?” Alcher asked.

“Well we still don’t know what the Syndicate is up to, it could be anything from outright control of the city to a way to protect their interests. Either way I am getting my guards outfitted with some flasks of alchemist fire.” Ogren replied.

“I might be able to help with that.” Alcher replied grinning.

“Good to hear. Now keep looking into this and keep me informed, now get out of here before I call in the Redwatch to secure the scene.” Ogren replied.

The party made their way away from the warehouse and thanks to Miria’s diplomacy were able to make a tidy profit from the arms and armor of the dead guards. The party knew that the Syndicate would soon find out that their attempt to ambush the party in the warehouse failed and that they best be ready for them. Gerran definitely wanted to procure some golem bane weapons for future encounters.

View
No plan survives contact with "King" Ike

Based on the information received form soon to be “Lord” Charney, the group spent their hard earned rewards upgrading their gear and receiving beneficial gifts from an unknown party. Ike received fancy pantaloons that through mysterious arcane forces improved his diplomacy, Alcher received a large blanket, large enough to cover his entire cart, it was only through trial and error did he realize that is provided almost perfect magical camouflage to whomever or whatever the blanket was placed on top of. Oolog was pleased to discover that his gift was a magical mug that on command would fill with whatever alcohol he desired. Gerran was more then pleased with a scabbard that held an unknown enchantment. Lane was quite impressed with her own gift, an item that greatly enhanced her ability to channel divine healing. Miria was bursting with joy for the elaborate lyre case that had been gifted to her, and was intrigued by the inscription in celestial upon that case. It read, “Loved the music, see you soon.”

The group freshly outfitted set off for Falcon’s Nest to speak with Nessa about their situation and recruit some of her mercenaries to do some recon of the suspected house where the child was being held. She agreed to do so but asked about how dangerous it would be, to which Gerran replied, “The house would not be dangerous at all…what is inside the house that might be dangerous.” Nessa thought about it for a moment and was getting ready to haggle a price when Gerran offered a favor instead. To which Nessa eagerly agreed. She dispatched two men to keep watch on the building and report back. As they waited for their report the group threw ideas back and forth as to how to conduct their raid, eventually they settled into two camps team melee and team not melee. Team melee consisted of: Ike, Lane, and Oolog favored a strike hard strike fast approach.

The mercs that Nessa had sent to scout out the building returned the following day and described the building as a large two story building with several windows and only one entrance. There was also some type of enchantment, but it was beyond their ability to determine its properties. Gerran argued for a magical insertion and extraction into the building and Alcher volunteered to take a closer look at the building and the group set off for the area and found a suitable abandoned and prepared for their own surveillance. Alcher drank a combination of his potions and vanished from sight, he returned several moments later and described the interior of the building from the upper windows and that a password, ironically enough it was “password”, was necessary to enter the building. Gerran argued that he could use a dimensional door spell to enter the building based on the description that Alcher had given. The gnome reminded him that they still did not know the purpose of the enchantment that the mercenaries had described. Gerran observed the building and after several moments he began cursing harshly. The building had a forbearance ward. He explained it nullified all means of magical travel and messaging into and out of the building, and unless one were to know the proper pass phrase it would cause severe damage to anyone even entering the building.

Miria offered another option, she would approach the building with Alcher and Gerran, who had hte ability to turn themselves invisible, and pass herself off as an entertainer. Once inside the building she would distract any guards while the pair of Gerran and Alcher would cause as much disruption as possible and open the door letting the rest of the party into the building. Ike was against the plan and simply wanted the party to blast a hole in the wall and he would then lead the party in through the smoking hole, he also offered to retrieve the dragon skull from his hut and wear it into battle to intimidate the enemy…this plan was refused by the party. Miria further offered to disguise the party members using her disguise kit to minimize any potential blowback from the cartel. Once she had finished the disguises she set off for the cartel safe house accompanied by Gerran and Alcher.

Miria told Ike, Oolog, and Lane to wait for the signal before they charged the building. When asked by Oolog what the signal was she replied, “You will know it when you see it.” She then set off with the invisible duo of Alcher and Gerran for the Cartel safe house. They arrived at the door and each stated the password, though Gerran and Alcher whispered it so not as to be noticed, invisible they might be but past incidents had proven that was not a guarantee of safety. They were shocked however when they crossed the threshold of the building only to find a short hallway that lead to another sturdier door with a pair of eyes staring at Miria through a small window. A deep voice demanded to know what her business was here.

She replied plainly, “It is my business to be here.”

“Well what type of business you in?” The voice was confused about her lack of intimidation.

“Why entertainment silly.” Miria retorted.

“What type of entertainment?” He demanded.

“Musical of course.” She replied as she lifted up her musical case. “Now I’m being paid to perform now please step aside and let me.” The window shut and there was a sound of many sliding locks as the door swung inward to allow her entrance. Gerran and Alcher had to quickly squeeze past before the door shut and they finally caught sight of the heavily armed and armored door guard.

“Keep walking down the hallway till you reach the common area, you can play there.” He commanded then he turned his attention back to guarding the door.

Miria confidently walked down the central hall way ignoring the shorter hall ways which ran to the left and rightwhile. Alcher and Gerran followed close behind and listened at the doors they passed, the central hallway had two doors on the right side and a single door on the left. Alcher was certain that he heard snoring from the first door on the right but Gerran heard nothing from the second door on the right. The moment That Miria entered the common area that took up almost half of the building she began to play her lyre and instantly she was the target of all of the guards interest save for the lone female guard who eyed her with instant hatred.Soon all of the guards clustered around Miria to listen to her music, or to stab her in the case of the angry guard. Alcher could not pass up this opportunity and lobbed one of his more potent explosives at the group, after taking careful aim to miss Miria. The explosive blast stunned the group of guards and prevented the lone angry guard from stabbing Miria in the back. Miria’s performance also had the unintended consequence of having several guards surround her to protect her from the now revealed pyromaniac gnome.

Alcher drank another potion that reduced his size making him harder to hit and began preparing another barrage of explosives, before he could however the door guard charged in to attack him, however to get to Alcher he ran right past the still invisible Gerran who attacked him with both blade and spell. Alcher finished him off with another explosive but the guards in the common room were now charging off to fight the invaders in order to keep Miria safe from harm. Gerran and Alcher bother rolled their eyes at their war cries. It would take a few moments for them to reach Alcher so Gerran ran back to open the inner door and admit the melee fighters. A sound tactic but Ike, Lane, and Oolog were already charging the door and by the time Gerran was ready to open it they were hacking away at it with their weapons. The door exploded inward off its hinges and nearly impaled Gerran, who was then nearly run over by a charging Ike and Oolog who sprinted down the hallway to enter the fray. Lane chose to turn down the side hallways and search for the captive child that had brought them there.

Alcher was having a fun time narrowly avoiding the blades of the guards while setting them on fire or attempting to until a lucky strike caught his arm and suddenly his aim became atrocious as he nearly blew himself up and his next several attempts landed horribly off target. Oolog was soon there to defend him and was striking mighty blows until a sickly green colored ray struck him, a cloaked figured had appeared on the balcony above the common room and had a perfect line of sight down the hallway. Alcher was not about to let this last and lobbed a potent explosive at him…only for it to wind horribly off target. Ike was the next target of the cloaked figure as a blast of energy robbed him of sight. Oolog began screaming out the location of foes to Ike while he was trying to defend Alcher, and so good were the directions that Ike proclaimed, “Ike did not need to see to kill his foes!”

Gerran had finally reorientated himself after being nearly stampeded by his comrades and moved up the hallway, avoiding Ike’s maniacal sword swings and began to target the enemy spell caster. Ike was momentarily free from enemies until the door nearest to him swung upon and a scantily clad warrior charged out to attack him, despite her lack of dress she was very competent with her blade and wounded Ike severely until Oolog was able to yell out her precise location to the recently blind swordsman. Just as she fell dead the entire hallway was consumed in a fiery explosion, the loss of so many of the cartel’s minions had apparently caused the mage to use his more destructive spells. Of the four in the hallway Ike was the last affected he quickly rose and boasted of his constitution…to the wall. He did not realize as he stood up he was now talking to the wall and not the party. Oologs beard, no his entire body was singed and smoking. Alcher and Gerran hadn’t taken the full force of the blast, but they were hurt by it.

Lane at the time of the explosion was frantically running down the side hallways searching for a holding area, She had searched the right passageway and the left passageway to no avail. She was preparing to rejoin her comrades when she had a brilliant yet unconventional idea, she tested the inner wall of the hallway and upon examination that she was sure it was only wood she backed up and bull rushed the wall to break into the next room. She succeeded and when the dust and smoke cleared she found herself in an unoccupied prison cell with several other captives in adjacent cells. She triumphantly announced she would be right back and exited through her newly made entrance. Miria had slinked away from her mob of bodyguards and was biding her time trying to make her way to rejoin her comrades but the female guard had not forgotten her. She either suspected Miria’s role in the battle or just disliked her. She was not going to pass up this opportunity to take her out, thankfully she was not a very good swordswoman as her repeated attacks failed and Miria was able to cast sanctuary protecting her from further attacks from her assailant.

Gerran opened the lone door on the left side of the hallway to get out of the mages kill zone discovered the cells and was attacked by a pair of cartel jailers. He was hard pressed to fight them both as they kept him flanked and forced him to divide his attention between the two. Just as things started to look dire for him, Lane charged into the room and more then evened the odds. A few short moments the pair of jailers fell and Gerran watched in amazed as his wounds mysteriously healed, he looked to Miria who had a puzzled look on her face as well. He realized a moment later that Miria must have finally gotten close enough to heal them, just as he made the realization he head Miria scream, leaving Lane to see to the prisoners he ran back out into the hallway. The scene outside was pure chaos, most of the balcony, the ceiling, and the hallway were the fighting was taking place was on fire. A dwindling number of Cartel enforcers were holding the bottleneck of the hallway fending off Oolog and the still blind Ike but the enforcers were bolstered by a new arrival wearing heavy armor and chasing after Miria. The mage had abandoned the balcony and instead was flying above the common room firing spells at Oolog, Alcher and Ike. “Show off.” Gerran dryly remarked and channeled his more powerful offensive spells at the flying target and struck him with a pair of scorching rays.

The damage from the spell and the state of the battle was to much for the mage and he frantically bolted for the entrance, unfortunately he had to fly right past Oolog and Gerran…his corpse skidded to a stop after a final blow from Gerran. The enforcers defensive line finally fell apart before Oolog and Ike. The heavily armored enforcer demanded parlay and was granted. Ike, facing the wall again demanded that they swear fealty to Land! Thankfully Lane appeared leading the prisoners out of the room and Alcher addressed the surviving cartel members, “The building is on fire, what say you let us leave and we let you leave.” They agreed and the party with the newly freed prisoners in tow set off for the Order of the Smiling Horizon monastery with the missing child in tow. The cartel members were left to salvage what they could from the burning safe house and did not pursue.

Gerran was still worried, their disguises were good but between their growing reputation and Ike’s mannerisms he was not sure how long it would be for the cartel to figure out who it was that attacked them. Well with luck they would assume it was a Syndicate team or outsiders hired by the Smiling Horizon, still it would not hurt to start some rumors about a team of outsiders hired by the monks take care of their problem. A group that left the next day guarding a Chartered Company shipment to Fort Egret. Yes, that would do nicely.

View
We still haven't found what we're looking for....yet

The battle had drained the party and had very nearly reduced Ike to a chew toy but they all agreed to continue the search for Charney’s possessions. It was a task that the group was ill suited for, they lacked any type of divination magic and were forced to rely on Charney’s fragmented memory of his traumatic abduction. He remembered being dragged underwater, his stay in the cave carved out of the dam, and a large pile of rocks stacked one on top of the other. Gerran identified it as a cairn of some sort and Alcher was able to deduce that it must be located on the western edge of the fens as they had traveled the length of the eastern shore and seen no cairns. The problem was there were now on the eastern side of the dam and would have to cross it again. Ike offered to let the party rest in his pavilion for the night and set off the next morning for the cairn, Lane and Oolog offered to keep watch and guard the camp site while they set off the next morning.

Ike, Miria, Charney, Alcher, and Gerran set off in the morning relying upon Miria’s magic to cross the chasm between the broken halves of the dam and set off following the western shore of the fens. The countryside became more and more rocky as they traveled and by midday they came upon a large cairn dominating the landscape, Charney was convinced that this was the place from his memories. The group spread out searching the area and soon discovered large clawed footprints easily visible upon the soil leading to the nearby shore before vanishing into the swamp. Miria and Alcher also discovered the presence of a large sinkhole near the cairn, they quickly deduced that there was a large chamber beneath the surface. As they pondered their next course of action Ike jumped into the sinkhole and began to dig, eagerly shoveling the soil out of the sinkhole and refused to be swayed by any attempts to dissuade him from his plan. “Ike doesn’t need logic!”

Charney was completely bewildered by Ike’s actions and sought out Gerran and Alcher demanding an explanation just to who it was they were working with. Alcher explained how they met in the fens and their connection to Odar and that Ike was really the source behind all of the stories involving a eccentric but mighty warrior who lived outside of Redwater. Charney took a moment to process this new kernel of information about their new companion and compared it with the notorious stories that he had heard in the taverns of the quay and the blocks. he glanced back at Ike who was joyfully digging away with the black dragons severed head resting on his own and now whistling a tune. “I can’t believe that he is actually real.” He remarked.

“Neither can we.” Gerran and Alcher remarked simultaneously.

As the trio were discussing matters Miria grew curious and began to make her way stealthily tolisten to their conversation, but alas was unable to hear any of it. Charney set off to relax for a short break while Gerran and Alcher tried to come up with an alternative to using Ike to reach the cavern below. It was then that everyone in the area began to hear a lovely melody as Miria began to play her harp, it was done with such skill and grace that even Ike stopped his single minded digging to listen and when she finally finished her impromptu concert everyone noticed a lone figure walking towards them from the west.

He announced himself to be a druid from a settlement of the Amber glow elves who lived to the northwest along the fens om a region called the Amber Glow, due to the odd phosphorescent nature of the area. As he came closer it was easy to see that he was an elf and that it was plain to see that he would be handle himself in a fight. Miria asked what brought him so far from his home and he explained that he was investigating rumors of odd beasts in the fens. Alcher quickly spun a tale of their exploits, at first he was not convinced but then he caught sight of Ike’s odd choice in hat-wear and was convinced. He was grateful for what they had done and how they had indirectly aided his people against the dangers of the area and offered to help them in some way for their actions.

Alcher noted that they had not been able to find the dragon’s lair but that he was fairly convinced that it had an underwater entrance to it based on the information he had uncovered and the large footprints leading to the the edge of the swamp. The druid eagerly agreed to help and after rousing Ike from his hole cast water breathing upon the party and wished them well before departing back to join his people and inform them of the death of the dragon and sever other worrisome monsters.

Gerran cast light on Ike’s sword to provide illumination underwater and trying not to think of what they would be walking through and swimming through they entered the swamp. After a short journey under the surface of the swamp they came across a large tunnel that lead deep underground. and eventually opened into a large pocket of air in a cavern. They surmised by their movements that they were almost directly under the cairn by about 50 feet or so, as Ike’s sword illuminated more of the cavern they found a sizable collection of wealth and more importantly Charney’s pants and other clothes. There were several items that were not from the estate which the party helped themselves to as well as a mysterious orb that Gerran nor Alcher could identify. Miria and Ike claimed it as the thing that they were sent to retrieve by Odar and substantially wealthier and now with Charney no longer wearing a dress they set off for their camp and eventually back to Redwater.

The group reunited with Lane and Oolog at camp and set off for the return trip to Redwater, the trip was surprisingly pleasant with nothing happening on their return to Redwater. As they neared the gates Charney thanked the party for all that they had done for him and wished them well as he would have to take care of his affairs regarding his rights as a noble and settling himself into this new life…before he left though he suggested that they party pay a visit to a certain house in the blocks. “There might be someone there that they were looking for.” he remarked before entering the city.

Exhausted from their time in the Fens the group scattered but agree to meet up in a few days after they had taken care of their various matters and some R & R. Miria and Ike set off to see Odar and presented them with the orb, and the tale behind the recovery of it. To which he was incredibly excited and even more so when he was told that they had been unable to identify it. Odar carefully spent several minutes examining it before bursting out in joyous laughter. Ike and Miria quickly asked what the orb was, and Odar’s reply was, “I have no idea! This is perftect!” He then rewarded them most generously.

Gerran and Alcher set off for the Chartered Company compound and sought out Mok Wan to procure a wagon and tanner for a return trip to the fens to harvest the scales from the black dragon and then sell them. The trip there and back was boring and much appreciated after their previous time in the Fens and after a few days were back in Redwater selling the scales except for a few they kept for themselves. Alcher was content with a single large scale that he plans for making into an eyepatch while Gerran comissioned a scabbard for his blade. They both set off for the Eagle’s Nest to enjoy a nice beverage and then meet up with the rest of the party.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.